accuracy -------- door games spot markers tennis cans beach balls area targets ------------------------------------------------------------- stroke mechanics ---------------- string racket hitting across court, within service box channel ------------------------------------------------------------- particular shots ---------------- back wall --------- hit from the side, mid-court, a reverse angle, high (service line or above) taking the ball after it comes back across the court and hits your side wall, let ball bounce once or even twice to take the 'rush' feeling away then take this idea to the service box cross court channel, hitting the ball straight and repeatedly, back to yourself, standing between the centre line and service box inner edge ------------------------------------------------------------- movement -------- central area to keep one foot inside placing balls on cones movement with fitness --------------------- star drills murders ------------------------------------------------------------- game play - patience -------------------- 'shot length' points starting at 4 shots (N = 2), counting the recievers shots only... server has to keep ralley going N shots, receiver has to finish ralley (ie. win) before N shots, if server wins, gets a point, N = N + 2 if receiver wins, gets to serve, optionally scores a point play to 9, 11, 13, ... => server learns to play shots to keep them in the ralley, regaining the T, watching other player/shots, movement becomes the key to winning pressure points --------------- play a normal game, full court, but PAR to 5, or even 3 -------------------------------------------------------------